Kadek Ananta Satriadi

Human-Computer Interaction researcher specialised in visualisation and spatial computing technologies.

        

Projects as main investigator.

Bali Digital Heritage Initiative

The Bali Digital Heritage Initiative (BADHI) aims at empowering Balinese communities in the preservation of the Balinese culture through digitisation efforts. Bali is susceptible to natural disasters such as earthquakes, landslides, and volcanic eruptions. Throughout history, temples in Bali have been repeatedly affected or altered by these events, and renovations also often lead to changes in their structures. Through this project and the future platform, the Balinese community can maintain records of their temples, preserving their cultural values and identity for generations to come. The BADHI project is a collaborative project with Universitas Pendidikan Ganesha.

Start year: 2024. Status: ongoing.
Publications under this project:
📄 When Temples Travel , published at CHI-EA 2026 as a workshop-position paper.
📄 BADHI 3DGS Pipeline , published at IEEE IST 2025 as a full paper.
Students under this project:
Anthony Wilson (Undergraduate Student, Reseach Assistant)
I Gede Mahendra Darmawiguna (PhD)

Immersive Contextual Data Analytics

This project proposes Immersive Contextual Data Analytics (ICDA), a method that leverages spatial computing technologies to bring rich contextual information directly into an analyst's workspace, addressing the challenge of conducting contextual analysis without requiring physical site visits. Recent advances in mixed reality — driven by major investments from companies like Microsoft, Google, Meta, and Apple — have transformed MR displays into lightweight, standalone devices, while the emergence of 3D Gaussian Splatting has dramatically reduced the cost and effort of creating high-fidelity 3D scene representations from standard camera imagery. Together, these developments represent a significant paradigm shift in human-computer interaction, enabling blended real and virtual environments that can situate data within meaningful spatial contexts. Drawing on the conceptual framework of proxsituated (proxy of situated) visualisation and analytics, where proxy elements substitute for real-world contextual information, and informed by research into spatial awareness and context-specific memory in MR environments, this project aims to establish the foundational HCI research and usability design principles needed to make ICDA a practical and effective approach to data visual analytics.

Start year: 2026. Status: ongoing.

Students under this project:
Lang Qin (PhD)


I am also involved as a co-investigator in other projects. Highlights:

Immersive Globes

This research explores globes and maps visualisation with augmented reality. The project is a collaboration between the Embodied Visualisation group and the David Rumsey Map Center at Stanford University to explore the future of immersive globes. The Globes application for Vision Pro that we developed has been published on the App Store.

Start year: 2024Status: ongoing

HandovAR: Towards AR and AI Support for ICU Nurse Handover

Effective nurse handover in intensive care units (ICUs) is hindered by high cognitive load, fragmented data systems, and information loss during shift transitions. This project aims to develop a framework for in-situ augmented reality and AI-powered system that supports ICU nurses through hands-free information access, procedure guidance, and documentation assistance to enhance handover quality under stress.

Start year: 2025Status: ongoing

Publications under this project:
📄 HandovAR Position , published at CHI-EA 2026 as a workshop-position paper.

Mitigating Social Incidents in Balinese Temples Using Augmented Reality

This project is a collaboration between with Universitas Pendidikan Ganesha. The research aims to better understand the benefits and challenges of Augmented Reality applications in building visitors' awareness of sacred contextual information in Balinese temples.

Start year: 2024Status: completed

Anxiety-free Public Dentistry for Adults with Disability: A Virtual Reality Feasibility Study

The project aims to improve dental care experiences for people with disabilities, who may experience dental care avoidance or poorer oral health outcomes due to varied sensory preferences, potential for heightened anxiety, cognitive communication changes and limited provider training.

Start year: 2025Status: ongoing

Publications under this project:
📄 VR for Anxiety-Free Dentistry , published at JMIR Res Protoc 2026 as a protocol paper.


Exploratory mini projects