Hello, my name is Kadek!

I am an HCI researcher and educator at Embodied Visualisation Group, Monash University, Australia. I am passionate about innovative computing technology applied to real-world problems for postive impacts. My research approach is focused on potential impacts, small steps toward a well-defined long-term vision, and collaborative and interdisciplinary efforts. A large part of my work revolves around techniques for understanding data through visualisation and/or multi-sensory data representations enabled by spatial computing technologies.

— Featured Projects

Immersive Globes

A collaboration between the Embodied Visualisation group and the David Rumsey Map Center at Stanford University to explore the future of immersive globes. The Globes application for Vision Pro that we developed has been published on the App Store.

— Selected Publications

Strollytelling: Coupling Animation with Physical Locomotion to Explore Immersive Data Stories

We propose and explore 'strolly'telling, a novel data storytelling technique that maps the story progression with the user/audience’s physical locomotion. Inspired by the conventional web-based technique for scrolling-based stories (i.e. scrollytelling), our technique tightly couples the user’s position in physical space to the animation frame of the data story. This technique leverages the natural tendency of humans to 'walk and talk' while telling a story and requires users to engage with the content actively.

Keywords: chi,storytelling,immersive storytelling

Jain, R. P., Drogemuller, A., Satriadi, K. A., Smith, R., & Cunningham, A. (2025). Strollytelling: Coupling Animation with Physical Locomotion to Explore Immersive Data Stories.

That's Rough! Encoding Data into Roughness for Physicalization

While visual channels (e.g., color, shape, size) have been explored for visualizing data in data physicalizations, there is a lack of understanding regarding how to encode data into physical material properties (e.g., roughness, hardness). This understanding is critical for ensuring data is correctly communicated and for potentially extending the channels and bandwidth available for encoding that data. We present a method to encode ordinal data into roughness, validated through user studies.

Keywords: chi,physicalization,visualization

Du, X., Satriadi, K. A., Drogemuller, A., Matthews, B. J., Smith, R., Walsh, J. A., & Cunningham, A. (2024, May). That's Rough! Encoding Data into Roughness for Physicalization. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-16).

Active Proxy Dashboard: Binding Physical Referents and Abstract Data Representations in Situated Visualization through Tangible Interaction

We introduce a conceptual design space defining four quadrants as combinations of two dimensions: spatial to abstract representation; and passive to active proxy. Our focus is the novel quadrant defined by active proxies and abstract representations. Designing active proxy techniques is non-trivial as users are accustomed to common interaction modalities.

Keywords: chi,dashboard,late-breaking work,scale model,situated visualization,tangible

Satriadi, K. A., Ens, B., Goodwin, S., & Dwyer, T. (2023, April). Active Proxy Dashboard: Binding Physical Referents and Abstract Data Representations in Situated Visualization through Tangible Interaction. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-7).

ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents

We propose an extended model of situated visualization that encompasses Immediate Situated Visualization and ProxSituated (Proxy of Situated) Visualization. Our model describes a set of key entities involved in proxSituated scenarios and important relationships between them. From this model, we derive design dimensions and apply them to existing situated visualization work.

Keywords: chi,design space,situated visualization,theory

Satriadi, K. A., Cunningham, A., Smith, R. T., Dwyer, T., Drogemuller, A., & Thomas, B. H. (2023, April). ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-20)

Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality

We present augmented scale models, immersive visualisations that place charts of multivariate data via Augmented Reality (AR) registered to physical 3D models. We identified two main factors for presenting AR charts in the limited display space around the models: 1) how charts are laid out (Slides vs Dashboard), and 2) how the chart views are arranged in the 3D space (On Scale Model, On Table, On Virtual Board).

Keywords: augmented reality,dashboard,ismar,layout,scale model,situated visualization,tangible

Satriadi, K.A, Cunningham, A., Thomas, B.H., Drogemuller, A., Odi, A., Patel, N., Aston, C., & Smith, R.T. 2022. Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality. In IEEE International Symposium on Mixed and Augmented Reality, Oct 17 - 21 2022, Singapore.

Tangible Globes for Data Visualisation in Augmented Reality

We explore the design space and use cases of tangible globe visualisation in AR. We created custom tangible globes that can be tracked in 3D space using a combination of a motion capture system and HoloLens 2. The globe has internal infrared LEDs, as opposed to standard marker-based motion tracking. This allows for a clean view of geographical information on the globe surface.

Keywords: augmented reality,chi,design space,geovisualisation,globe,tangible

Satriadi, K.A., Smiley, J., Ens, B., Cordeil, M., Czauderna, T., Lee, B., Yang, Y., Dwyer, T., Jenny, B. 2021. Tangible Globes for Data Visualisation in Augmented Reality. In CHI ’22: ACM Conference on Human Factors in Computing Systems, April 30 - May 5 2022, New Orleans, USA. doi:10.1145/3491102.3517715

Quantitative Data Visualisation on Virtual Globes

We evaluated five different globe visualisation idioms and then proposed a new visualisation design. Geographic data visualisation on virtual globes is intuitive and widespread, but has not been thoroughly investigated. We explore two main design factors for quantitative data visualisation on virtual globes: i) commonly used primitives (2D bar, 3D bar, circle) and ii) the orientation of these primitives (tangential, normal, billboarded).

Keywords: chi,globe,perception,virtual globe

Satriadi, K. A., Ens, B., Czauderna, T.,  Cordeil, M., Jenny, B. 2021. Quantitative Data Visualisation on Virtual Globes. In CHI ’21: ACM Conference on Human Factors in Computing Systems, May 08–13, 2021, Yokohama, Japan. doi:10.1145/3411764.3445152

Augmented Reality Map Navigation with Freehand Gestures

We evaluated freehand gestures design space for AR map navigation. Mid-air hand gesture interaction has long been proposed as a ‘natural’ input method for Augmented Reality (AR) applications, yet has been little explored for intensive applications like multiscale navigation. In multiscale navigation, such as digital map navigation, pan and zoom are the predominant interactions.

Keywords: augmented reality,gesture,ieeevr,maps

Satriadi, K. A., Ens, B., Cordeil, M., Czauderna T. , Willett, W., Jenny, B. (2019, March). Augmented reality map navigation with freehand gestures. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 593-603). IEEE. doi:10.1109/VR.2019.8798340

List of all Publications