Hello, my name is Kadek!

I am an HCI researcher and educator at Embodied Visualisation Group, Monash University, Australia. I am passionate about innovative computing technology applied to real-world problems for postive impacts. My research approach is focused on potential impacts, small steps toward a well-defined long-term vision, and collaborative and interdisciplinary efforts. A large part of my work revolves around techniques for understanding data through visualisation and/or multi-sensory data representations enabled by spatial computing technologies.

— Featured Projects

Bali Digital Heritage Initiative

The Bali Digital Heritage Initiative (BADHI) aims at empowering Balinese communities in the preservation of the Balinese culture through digitisation efforts.
Screenshot of the Balinese temple map.

Immersive Globes

A collaboration between the Embodied Visualisation group and the David Rumsey Map Center at Stanford University to explore the future of immersive globes. The Globes application for Vision Pro that we developed has been published on the App Store.
Screenshot of the Globes app. Credit: Dilpreet Singh.

— Selected Publications

ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents

We propose an extended model of situated visualization that encompasses Immediate Situated Visualization and ProxSituated (Proxy of Situated) Visualization.

Satriadi, Kadek Ananta, Andrew Cunningham, Ross T. Smith, Tim Dwyer, Adam Drogemuller, and Bruce H. Thomas. "Proxsituated visualization: An extended model of situated visualization using proxies for physical referents." In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1-20. 2023.

Tangible Globes for Data Visualisation in AR

We explore the design of immersive geospatial data visualisation with AR and tangible globes. We investigate the 'tangible-virtual interplay' of tangible globes with virtual data visualisation, and propose a conceptual approach for designing immersive geospatial globes.

Satriadi, Kadek Ananta, Jim Smiley, Barrett Ens, Maxime Cordeil, Tobias Czauderna, Benjamin Lee, Ying Yang, Tim Dwyer, and Bernhard Jenny. "Tangible globes for data visualisation in augmented reality." In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, pp. 1-16. 2022.
📢 Led to a collaboration with David Rumsey Map Center at Stanford University (2024)

Quantitative Data Visualisation on Virtual Globes

We explore two main design factors for quantitative data visualisation on virtual globes: i) commonly used primitives (2D bar, 3D bar, circle) and ii) the orientation of these primitives (tangential, normal, billboarded).

Satriadi, Kadek Ananta, Barrett Ens, Tobias Czauderna, Maxime Cordeil, and Bernhard Jenny. "Quantitative data visualisation on virtual globes." In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1-14. 2021.
📢 Featured in the Thematic Cartography and Geovisualization, Fourth Edition textbook (2022)

Maps Around Me: 3D Multiview Layouts in Immersive Spaces

Multiview map layouts, which present a hierarchy of multiple views to reveal detail at various scales and locations, have been shown to support better performance than traditional single-view exploration on desktop displays. This paper investigates the extension of such layouts of 2D maps into 3D immersive spaces, which are not limited by the real-estate barrier of physical screens and support sensemaking through spatial interaction.

Satriadi, Kadek Ananta, Barrett Ens, Maxime Cordeil, Tobias Czauderna, and Bernhard Jenny. "Maps around me: 3d multiview layouts in immersive spaces." Proceedings of the ACM on Human-Computer Interaction 4, no. ISS (2020): 1-20.

Augmented Reality Map Navigation with Freehand Gestures

This work focuses on improving digital map navigation in AR with mid-air hand gestures, using a horizontal intangible map display.

Satriadi, Kadek Ananta, Barrett Ens, Maxime Cordeil, Bernhard Jenny, Tobias Czauderna, and Wesley Willett. "Augmented reality map navigation with freehand gestures." In 2019 IEEE conference on virtual reality and 3D user interfaces (VR), pp. 593-603. IEEE, 2019.

Active Proxy Dashboard: Binding Physical Referents and Abstract Data Representations in Situated Visualization through Tangible Interaction

Myriad systems have been proposed in recent years involving situated visualization with tangible scale models as proxies for physical referents. Most of these focus on static placements of scale models that mimic their real-world arrangement. While such static placement is useful to show the spatial context of referents, it does not take full advantage of the potential interaction affordances of the proxies. Our approach, Active Proxy, binds the data representation and referent through physical manipulations of scale models.

Satriadi, Kadek Ananta, Barrett Ens, Sarah Goodwin, and Tim Dwyer. "Active proxy dashboard: Binding physical referents and abstract data representations in situated visualization through tangible interaction." In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1-7. 2023.

List of all Publications